using UnityEngine;
using System.Collections;

public class Fire : MonoBehaviour {
	
	private bool killable;
	
	void Start ()
	{
		killable = true;
	}
	
	void OnTriggerEnter (Collider other)
	{
		if(killable)
			other.gameObject.SendMessage("FireDie", SendMessageOptions.DontRequireReceiver);
	}
}
